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Tying back to the last article, however, it must be noted that there is no similar loss to prestige. We had talked about how the completion of various quests typically led to an increased reputation with the NCP faction that sponsored the mission. Shouldn't it follow, however, that the failure to complete the quest would cause a decline in the faction's standing? I'm not referring to an equivalent amount, but tell me this: if you hired a builder to come and replace the roof on your house, would you hold a roofer who had to return to patch up a mistake with the same regard you would hold for one who did it perfectly the first time? The end result is a well-done roof, but the prestige of a builder that didn't have to fix his work would definitely be higher. There are two ways this concept could be instituted in a game. The harsher means would be to have reputation drop with each failure. A more moderate mechanism would be to have the reputation gain for completing the quest diminished if it required multiple attempts. Of course, this would only work in situations where it is clear you are working towards completing a quest.

Finally, let's look at the faction as a whole. Last time, we reviewed the transitory effects that quest completion had on the faction that requested the player take the mission. If there is any discernable gain for the faction, it generally resets within a few minutes like nothing ever happened, leaving you to wonder if you'd actually done any good at all. On the flip side, what kind of damage would be done to a faction if you were to fail in a quest? According to Clausewitz (Book IV, Chapter X), the impact of an army's defeat on itself and its society is felt more severely by the vanquished than by the victors.

In the world of MMOs, however, the situation is quite different. A failed quest rarely represents the loss of any great morale or assets on the part of the quest giving organization. Players are, in essence, independent contractors hired by NCPs to complete missions. The loss of such an independent contractor would have a negligible effect on the parent faction. They can simply hire someone else.

When we, as players, are defeated in an MMO, the effects felt by our character align for the most part with the factors discussed by Clausewitz. However, there is no impact on our own reputations with the faction that sponsored the quest. While it isn't surprising that the faction doesn't suffer at the loss of an "independent contractor," the opinion they have of the failed contractor should be reduced.

Now we are ready to investigate the other side of battle. Next time, we will review what lasting impact victory and defeat have on those various monsters, villains, and denizens of the PvE world.

 

 

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3:37 AM - Monday, December 29, 2008


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